Avoid including too many sub-sections
This will result in a more complex map than is necessary, which will cause issues further in the development process.
Do not use subsections for road markings
This is considered an unnecessary expense, as it affects the whole portion of the road rather than the marking required for a specific road. In the case that the road marking matches the necessity to make a road section, it will be excluded.
Avoid creating more/less lanes in the middle of the road without following logical connections
This can result in the car becoming detached from the road and potentially having no connections to a road.
Avoid using width tags unless absolutely necessary
It is advisable to avoid using width tags unless they are absolutely necessary.
To achieve the desired curvature on certain road surfaces, you may need to use the curb tool.
For more information, refer to the Console or Side Tab.
Experiment with good techniques to visually simulate a curb correctly when needed
It is recommended that you experiment with good techniques, such as using a regular connection with an outer lane and width change, to visually simulate the curb correctly.
General Best Practices
Avoid “Ctrl + Z” and “Ctrl + Y”
Avoid undoing/redoing (Ctrl + Z, Ctrl + Y) too many times. This will eventually crash the system and force you to close the editor and reopen all the files.
Constantly save changes
Always remember to save your changes frequently to prevent losing your work and having to redo your progress from scratch.
Version control
Ensure you create different versions of your files before making any complex changes. This practice helps prevent irreversible actions and provides a way to revert to previous versions if needed, effectively implementing version control.